Saturday, January 1, 2011

Rhinoranger

This is my first actual game that i made using 3ds max for modeling and unity3d for engine

This is the intro page

An over look of my terrain.

Interaction

The first interaction is the AI turret.
The AI the i built will face the player when within range and move slowly for the player to have a chance to out run it.
If is faced, the player's health will decrease

The second interaction is the trap.
This is a simple one, i put the amount of the health to decrease when the player collided with the trap and also trigger and play the animation.

Also there are comical cut scene when player reach a certain point

Stages

The first stage is to climb up the mountain

The second stage is to get pass the turret

The third stage si to carefully go through the log bridge without falling
The forth stage is to go pass the traps
If the player's health is decreased to zero or below, the player will have to start over again.

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